Some of the Horror VFX work I've done for Paranoid game (2023) by Madmind Studio.
Some of the gameplay footage found on Youtube.
Enviro VFX (Vegetation Anim, Fire, Smokes, Flying Newspapers) + Post Processes (Rain, Insanity)
More Enviro VFX & Post Processing. Fire made in Embergen.
Blood Explosion Sim (Blender + UE5) - inspired by Kubrick's The Shining
Sewers Enviro VFX for enchancing atmosphere (Water, Smokes, Flies, Lights, Electrical). Reactive water using Niagara Fluid.
Cracking Walls FX
Spook/Ghost Character FX
Paranoia Post Process (Stencil Distortion)
Cockroach Insect System (Depth Buffer & Niagara Based) + gameplay usage example (used a lot in the game)